Players assume the role of a Pokémon trainer and use their Pokémon to battle their opponents’. Players play Pokémon to the field and attack their opponent’s Pokémon. A Pokémon that has sustained enough damage is knocked out, and the player who knocked it out draws a Prize card. There are usually six Prize cards, and the primary win condition is to draw all of them. Other ways to win are by knocking out all the Pokémon the opponent has on the field such that the opponent has none left, or if at the beginning of their opponent’s turn there are no cards left to draw in the opponent’s deck.
What is Yu-Gi-Oh?
Yu-Gi-Oh is a popular trading card game (TCG) based on the Japanese manga and anime by Kazuki Takahashi. Players, called duelists, build a 40 to 60 card deck and face off against other duelists in a best two out of three match. There is a wide variety of cards to choose from, starting with monster cards that can be powerful beaters with high attacks or strong protectors who use their effects and high defense to guard a duelist’s Life Points, which start at 8000. Combining their monsters with supportive Spell and Trap cards, two duelists face off with their decks in a one-on-one match, consisting of three duels. The first duelist to reduce their opponent’s Life Points to zero in the match is declared the victor. You can check out the introduction video from Konami, just click the link below!
What is Yu-Gi-Oh at Adventure Games?
At Adventure Games, our goal is to bring the Yu-Gi-Oh community together and encourage friendly competition and growth. Whether you’re a seasoned duelist or just picking up your first deck, there’s a little something for everyone at AG. We hold weekly Sanctioned tournaments on Sundays at 1pm and Mondays starting at 5:30pm. Both tournaments are $5 entry, Swiss rounds, with a top cut on Sundays. First and second place winners of the tournaments receive store credit, usually $2 per person for first place and $1 per person for second – so the more people that attend, the bigger the prize pool!
“Good strategists seize opportunities. Great
strategists make their own.” – Shelter Odessey
Magic: The Gathering is an interactive multiplayer collectable card game. The idea behind the game is that each player is a wizard in a duel with the other player or players, using spells and creatures to defeat the other. The game is distributed by Wizards of the Coast. There is no shortage of combination and strategies that cater to all styles and levels of play.
Since Adventure Games’ very beginning, Magic: the Gathering has been an important part of our community. Our players’ skills range from the absolute beginner to veterans that have been playing the game since the release of its first set. Standard, Modern, Vintage, even Commander are all welcome formats and have a place at Adventure Games. Our community is determined to help each other learn and grow to create a more competitive and skilled environment every day. Please see our events for your chance to jump into the fun.
Magic: The Gathering has many mechanics and so much technical jargon that it can sometimes sound like a brand new language to new players. The big creatures, counter spells, and stack effects are enough to make any new player’s head spin. However, everyone has to start somewhere. Even the pros have been newbies at some point. We’ve all made play mistakes and forgotten triggers, and it happens. No one has ever picked this game up and been instantly awesome at it. Having said this, here are a few tips for some of our newer players to get started with.
First, you’ll need to get a general feel for the rules and the flow of the game. I have always suggested that new players should pick up the Magic: The Gathering games for Xbox, Playstation, or Steam. These games are great for beginners. The game allows you to pause the magic matches to read critical rules and interactions as you go, without feeling like you have to flip through a book or look something up on the internet every five seconds. The step by step tutorial explains everything and doesn’t allow players to make play mistakes. Speaking from experience, this was great for me as a new player. I didn’t feel like I had to ask someone questions constantly and I could take things at my own pace. If I wanted to read every card on the field, I could pause and take my time.
After playing through the game a few times and getting comfortable with the decks and the flow of each turn, find a local gaming store. Most stores will have a casual magic night where you can play without a strict rules set and more experienced players are more inclined to take their time and explain rules and just generally relax and have fun. This is also a great way to find out what some players are having fun with. One player may have a blue deck, or another may play with a black and red deck. Take the time to ask questions and find out why they like their decks. You may find out you like what they’re playing for the same reasons.
Now, I know what you’re thinking, and yes, you will need cards to get started playing with anyone in a game store. However, Magic does provide beginner packs for each core set, and they’re usually the best place to start. These are given to Magic: The Gathering store locations for new players for free as a way to get newbies started in the game. The cards are simple, without much card text and easy interactions. There are also pre-constructed decks that come out for each set known as intro packs. Each intro pack includes a 60-card deck, a set of rules, and 2 booster packs. These packs are a little bit more involved because the additional booster packs give you the option to customize a bit more, but these intro packs aren’t free. At $14.99, they are the least expensive way to get a pretty good starter deck that is a little bit more than a starter.
With all of the ins and outs of Magic, most players tend to find where they are most comfortable after playing for at least a month or two. This is when play mistakes you first made start to seem trivial and the flow of the game is much easier to understand. Yet, saying “Untap, Upkeep, Draw” will stay with you forever, though. I know this because I’ve been playing for years, and I still say it. This game is ever changing, and the rules are more liquid than solid, but after every rules change or update, the feeling and the joy of the game hasn’t changed since day one. This game brings players together like I’ve never seen before. We may all be waging war against each other on the field of play, but overall magic players are the friendliest, most intelligent, and over all just the most fun players of any game I’ve played, physical or not. I highly recommend anyone start playing this game, regardless of age, simply for the fun of the game.